package org.phalanx.game.units;

public class HeavyScoutUnit extends GenericUnit {
	public static final String HEAVY_SCOUT = "HEAVY_SCOUT";
	
	public HeavyScoutUnit(){
		this.setUnitName(HEAVY_SCOUT);
		this.setUnitAttribute(VISION_RADIUS, 2);
		this.setUnitAttribute(AbstractUnit.ATTACK, 65);
		this.setUnitAttribute(DEFENSE, 50);
		this.setUnitAttribute(ATTACK_FORMATION_BONUS, 1.10D);
		this.setUnitAttribute(DEFENSE_FORMATION_BONUS, 1.05D);
		this.setUnitAttribute(IS_MOBILE, true);
		this.setUnitAttribute(UNIT_CAPACITY, 4);
		this.setUnitAttribute(SEA_VESSEL, true);
	}
}
